Wrong Bird
Wrong Bird — Devlog #1
My very first PICO-8 game! Train your penguin, launch it every 10 days, try to reach 32,000m before time runs out!
Core Loop
- 100 days split into 10-day training blocks
- Each day, pick a stat to train or rest to recover energy
- Every 10th day is launch day
Training
- 5 stats: speed, stamina, glide, slide, special
- Training costs energy; low energy increases fail chance
- Full energy = guaranteed success
- Daily events shake things up: lucky days, rainy days, coach visits, and more
Launch
- Mash X during countdown to boost starting velocity
- Stamina powers active flight, then glide takes over
- Landing transitions to an ice slide — slide stat determines carry distance
- Each stat has a distinct role across the full flight arc
Progression
- 8 distance milestones
- Hit your goal to advance zones; miss and you've burned a cycle
- Earn pebbles from distance, spend them in the ability shop
- 17 purchasable abilities across all 5 stat categories
- Prestige when all stats are maxed — raises caps, keeps abilities
(Code created by Claude. Game concept and all assets are my own)
| Status | In development |
| Platforms | HTML5 |
| Author | froggydluffy |
| Made with | PICO-8 |
| AI Disclosure | AI Assisted, Code |

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